Front Three Quarter View - Textured
Back Three Quarter View - Textured
Side View - Textured
Mask Close Up - Textured
Plague Doc UVW Map
I started by unwrapping the character and separating the UV section.
I started by unwrapping the character and separating the UV section.
Base Colors
Then I picked the base colors I wanted the character to have. I colored sections in a way that let things like the mask and the character's hands stand out against the rest of the body.
Occlusion Map
I rendered an occlusion map to help with the shading to be applied with filters in Photoshop.
Shadow Map
I rendered a shadow map to push the shading further and also be applied with filters in Photoshop.
Plague Doc - Final Texture
This is the final result. I could take the texturing further, adding subtle details, but the character will never really be all that close to the camera, so it may make little difference. If needed, I may go back and add more detail if by chance I want to use the model for an up close image to be used on the title screen.
Next to come is rigging and skinning the character. Then I will be animating his cycles.
Next to come is rigging and skinning the character. Then I will be animating his cycles.
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