Here is a proof of concept for my SCAD Final Project.
http://3doodle.com/Unity/MCK/Prototype/WebPlayer/MKC_Prototype.html
The game is obviously not perfect but so far it is sort of enjoyable. I have set up the following button mapping for this prototype and USB Controllers do vary, so you may need to test different buttons than what follows:
Run- (Pressed Rapidly)
[SPACEBAR]
USB Controller Button 3
Launch Dead Body-
[Z]
USB Controller Button 2
Let me know what you think of this current setup. It may need to be switched to buttons 1 & 2, as not all USB controllers have multiple buttons. Some that choose to emulate that of old NES controller setup may only have 2 buttons.
Some flaws in the prototype and areas that I am working on fixing and things I have noticed are as follows. Currently you can throw as many bodies as you want. This is fun and funny to do, but is not how the final game will be played. The character will have to start the game and either already have 1 body in their grasp, or there will be a pile of bodies next to the player and the player will have to press a button to grab a body. They will then either be able to throw that body as they wish, or I may make it so they have a limited area that is a toss only zone so they have to toss the bodies then.
The player is only able to run left. In the final build the player will toss the body and then one of two things will happen. The camera will follow the flight of the body and the player will magically be transported back to the pile of bodies during this time, or the camera will always remain on the player and the player will have to run back to the bodies to grab another one.
There is no score. On the scoring I am torn. Part of me wants the score to be based on how far the bodies fly away from the wall you are tossing them over. Another part would like me to focus on just making the game about seeing how many bodies you can get rid of over a certain amount of time. Maybe to pass the lever you have to get rid of 10 bodies in 2 minutes, or you have 2 minutes and you have to get rid of at least 10 bodies, but there is a chance at being allowed to do as many as you are able to do as long as it is more than 10.
The character is sliding at the beginning. I am having trouble fixing this. I had it working until I added in the body tossing mechanics and the character began to slide down the hill again. The easiest thing for me to do is when I make the final art not to make the ground sloped. This is the easiest fix and I don't think there really needs to be a slope. The reason this might be the best solution is that if I make the street sloped and the player has to run back up the slope it might slow them down.
Let me know if you have any problems with the prototype, or let me know what you like and what you don't
No comments:
Post a Comment