Sunday, May 20, 2012

Re-Animating

Unit 8
I had to go back and add two animations for the main character. I made run and walk animations while the main character was holding, but none for when the main character didn't have anything to hold onto. I also was able to program the main character so all of the animations play when they are supposed to. Then I added another dead body asset. There are 2 dead body assets now. One is the ragdoll version that gets tossed. The other is the carried one, which has no ragdoll physics applied to it. The second one had to be animated to follow the actions of the main character. The dead body is then killed off when the player reaches the end of the toss animation and then the ragdoll version takes it's place.

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