Sunday, May 27, 2012

The Revision List

Unit 9
My game and final project “The Plague of Mary King’s Close” comes to an end. At least as far as the final project is concerned. I have many things that didn’t make it into the game and a few things that did make it that I had not planned for. This is a list of things I would like to add to the game at a later time.
First I wanted hazards in the game. I wanted to have people dumping filth out of the windows onto the player, or they would dump it and if the player ran through the filthy their speed would be halved. I also wanted the ghost of Mary King to appear and attack the player. I would have liked to have added a jump ability to be able to jump over these hazards.
I started off taking inspiration from an old NES game called “Caveman Games” and particularly one event of the game called “Dino Vault”. Players would set the height that they wanted to clear, which made the dinosaur you had to jump over taller for more difficulty. I wanted there to be more stages and the harder the stage would be, the taller the wall.
In the original idea I had for this game the player was not only judged by if they cleared the wall, but how far they got the dead body from the wall. I would like to get this in the game at some point. I originally wanted there to be multiple stages. Each stage would have it’s own          objections. For instance a player might have to get 5 bodies over the wall in 30 seconds in one stage. The stages could have some platforming elements in them as well. I would have liked it if the player would have had one stage where the player had to ascend to a certain height with a body and throw them off at the top.
There are some things I wish I could have done differently. The major thing for me is that I wish I would have done this project from start to finish without trying to get help. Although, while I was waiting for my friend to program some of the game for me I got a lot of the art assets finished so I didn’t really lose out too much. I wish he could have actually helped me. I knew he was a good programmer. I guess he was either not really wanting to help and just being nice, or he might be bad at time management. I have no way of knowing.
All in all I am very happy with the game I have created. I have never tackled a game of this size on my own. Is it the best game ever, no, but I think it does what I wanted, it looks great, it is fun even though the actual game is rather simple. I think people will enjoy playing the game wrong more than playing it right. They could try for a high score, or they could see how many bodies they could pile up. I have had many people report doing just that. The game is left open for the player to decide what they want to do with it.
I think the best part of it is the look and feel. It is cute, funny and creepy all at the same time. I think it is a great starting point for a really fun to play game.

No comments:

Post a Comment