Unit 9
So there are a lot of new things in the Beta version of the game.
http://3doodle.com/Unity/MCK/MKC_Beta/WebPlayer/MKC_Beta.html
The HUD
There is a properly working HUD. Before I had only had the power meter and the angle meter. There has been an update to the angle meter as well. There is now a red area, a hot spot so to speak. This is to let the player know that if they want to know when the best time to throw is, it's when the green marker is over the hot spot. It's also best to throw when the meter is on the way up, rather than on the way down. That's just a tip. In addition to the two meters there is now time, discarded, bodies, and total score. The bodies number let's you know how many you threw. The discarded number let's you know how many of the the bodies you threw actually made it over the wall. The score works in a funny way. It takes into account your accuracy, so it may show a high number, but if you miss, you lose a lot of points.
You may also notice a glowing green ring.
Pickup Point
There is now a pickup point, a spot to let you know that you are in a location for picking up bodies. This was not in the original plans, but as I was finishing up the game my wonderful wife pointed out she had no idea how to get any bodies. I decided to make a glowing green ring and start you off in the center of it. When you are in the ring, it's green. When you step out it turns red. It's a good thing this was brought up. My wife said "Well there are bodies laying all over the place, how was I to know?". That brings up another addition, the bodies. I decided to put them everywhere. The are really just there for aesthetic purposes.
The Instructions
Hey, would you look at that. The instructions finally come with the game. This is fairly simple. I had another idea on how to handle the instructions by showing a tutorial, but that will have to come some other day, when there is as much time as I want to do what I want. My biggest issue was I have two control setups. At the end I just thought it would be best to write it out. It's not fancy, but I feel lit gets the job done.
What Else?
There have been a lot of little tweaks done here and there. I had a lot I had to redo and a lot I still had to do. You used to only be able to throw one direction. The bodies would sometimes vanish. They still sort of do from time to time, but now they will pop back up. Before they just fell through the ground. The rigs for the bodies and the colliders would stay, they were invisible, but the mesh of the bodies wouldn't collide and would pass right through the ground. That had to be redone completely. Finally up until last night there were no sounds. I own 2 Digital Juice audio libraries and some other stuff I recorded myself. Many of the sound effects were recorded by me and edited in Adobe Audition.
What's Next?
Hopefully graduation. This has been a fun final project. It definitely gave me a few near panic attacks, but I am very proud of it. It's by far the best game I have done on my own. I have never programmed a game of this scale from start to finish. There is still more that I would like to do. I'd like to make the character jump. I'd like there to be obstacles and different hazards to slow you down. I'd like there to be multiple stages. I'd like some developer to see this and take some sort of interest. I could see redoing this for iPhone. The controls would really have to be update. We will see what happens.
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